#include "UVLayer.h"
#include <iostream>

using namespace std;

UVLayer::UVLayer() {
}

UVLayer::UVLayer(std::string name) {
	this->name = name;
}

UVLayer::UVLayer(std::string name, std::vector<Vector3> texcoords) {
	this->name = name;
	this->texcoords = texcoords;
}

UVLayer::~UVLayer() {
	//cout << "Deleting UVLayer " << name << "." << endl;
}
